Archive for the ‘Pixel Art’ Category

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Oni

September 27, 2009

A legendary japanese creature.

pixeltao_oni pixeltao_onix2

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Jack Driscoll

September 12, 2009

A test walk cycle for King Kong GBA.

jack_kkGBA jack_kkGBAx2

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Breakout Fantasy

July 12, 2009

Here’s a mockup screen shot of a fantasy themed breakout game I’m currently working on.

pixeltao_breakout

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Open Season GBA

May 31, 2009

Here’s some stuff I’ve made in 2006 for Open Season GBA, a cute platformer based on the movie of the same name. An interesting aspect of this project was that the backgrounds were based on paintings by Eyvind Earle (the amazing artist who did the backgrounds for Disney’s Sleeping Beauty).

open_season_forest

Below: the background of the first level. The big truck is a courtesy of Stéphane Boutin, the hunter was made by Justin Cyr, and everything else is from me.

open_season_timberline_GBA
(Click on the image to see a full size version.)

I worked mostly on backgrounds, but I also did the menus and the in-game interface.

open_season_title     open_season_gameover
(Click on images to see animated versions.)

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Mini Ninja

May 24, 2009

Since I’ve been working on a big design document for the last two weeks, I decided to practice my pixel art a bit. So, here’s a little ninja… It could probably be improved though. Walk/run cycles are so hard to do!

pixeltao_ninja pixeltao_ninja_x2

EDIT: Here’s an updated version with a new colour. I altered the timing a bit and made small changes to the feet and the scarf.

pixeltao_ninja_blue pixeltao_ninja_blue_x2

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NES-Style Wizard

May 18, 2009

pixeltao_wizard pixeltao_wizardx2

An old wizard on a quest to save his kingdom!

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High Gears

May 2, 2009

racer_fakeHigh Gears is a top-down racer I’ve worked on at Gameloft in 2003. It was also the first time I assumed the role of game designer. The game was supposed to feature realistic visuals, licensed cars, and arcade physics. Unfortunately, even though we had a working prototype, the advent of 3D on cell phones lead to cancellation of the project in favor of a 3D racer.

I’ve also done a bunch of pixel art (for backgrounds and menus), but the cars were made by Justin Cyr, while Randy Van Der Vlag  gave me a hand on some background elements and Chalotte Niedzviecki helped me create the menus.

racer_background racer_interfaces

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Turtle Power!

April 19, 2009

TMNT was the last GBA project I’ve worked on at Ubisoft Montréal (in 2007). I had a lot of fun working on this game because I’ve always loved the TMNT franchise and all members of the team were very talented. Stuff I’ve made:

tmnt_sprites

Click to enlarge:
tmnt_streets_thumb

Click to enlarge:
tmnt_harbor_thumb

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Gameloft Artifacts

April 5, 2009

I made most of this stuff in 2002 or 2003 when I was working at Gameloft.

gulo_splash gulo_gx10_slideshow gulo_sprite
The first game I’ve worked on: Gulo’s Tale.

rail_rider_01 rail_rider_02
Rail Rider

skate_girl0
Unused camera girl for Skate & Slam.

saturn_splash saturn_faces
Saturn Strike 3d Menace

xiii_spad
An enemy for a cancelled version of XIII.

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