Archive for the ‘Pixel Art’ Category

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Trip to Chinaland

January 22, 2010

I’m going to spend the next week in Chengdu for work. For the occasion, I made this animation paying homage to Little Ninja Brothers on NES.

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Holidays Frenzy

December 23, 2009

I’m moving to a new apartment on january 2nd. I’m packing my stuff right now, so updates might be a bit sparse for the next few weeks. In the meantime, here are some test sprites I did a while ago for a pixel version of my now-defunct Galactic Police shooter.

Happy Holidays!

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War Chronicles of a Ninja

October 27, 2009

In addition to my fantasy breakout game project, I’ve been “secretly” working on a small action packed ninja game. The development of the game is going very well. In fact, it is pretty much feature complete. However, I still have to build a bunch of levels, create some new enemies, debug and do more polishing before releasing it. I hope to release it before Christmas. Here are some screen shots:

pixeltao_ns01 pixeltao_ns02 pixeltao_ns03

I should also upload a video in the upcoming weeks.

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Oni

September 27, 2009

A legendary japanese creature.

pixeltao_oni pixeltao_onix2

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Jack Driscoll

September 12, 2009

A test walk cycle for King Kong GBA.

jack_kkGBA jack_kkGBAx2

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Breakout Fantasy

July 12, 2009

Here’s a mockup screen shot of a fantasy themed breakout game I’m currently working on.

pixeltao_breakout

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Open Season GBA

May 31, 2009

Here’s some stuff I’ve made in 2006 for Open Season GBA, a cute platformer based on the movie of the same name. An interesting aspect of this project was that the backgrounds were based on paintings by Eyvind Earle (the amazing artist who did the backgrounds for Disney’s Sleeping Beauty).

open_season_forest

Below: the background of the first level. The big truck is a courtesy of Stéphane Boutin, the hunter was made by Justin Cyr, and everything else is from me.

open_season_timberline_GBA
(Click on the image to see a full size version.)

I worked mostly on backgrounds, but I also did the menus and the in-game interface.

open_season_title     open_season_gameover
(Click on images to see animated versions.)

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Mini Ninja

May 24, 2009

Since I’ve been working on a big design document for the last two weeks, I decided to practice my pixel art a bit. So, here’s a little ninja… It could probably be improved though. Walk/run cycles are so hard to do!

pixeltao_ninja pixeltao_ninja_x2

EDIT: Here’s an updated version with a new colour. I altered the timing a bit and made small changes to the feet and the scarf.

pixeltao_ninja_blue pixeltao_ninja_blue_x2

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NES-Style Wizard

May 18, 2009

pixeltao_wizard pixeltao_wizardx2

An old wizard on a quest to save his kingdom!

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High Gears

May 2, 2009

racer_fakeHigh Gears is a top-down racer I’ve worked on at Gameloft in 2003. It was also the first time I assumed the role of game designer. The game was supposed to feature realistic visuals, licensed cars, and arcade physics. Unfortunately, even though we had a working prototype, the advent of 3D on cell phones lead to cancellation of the project in favor of a 3D racer.

I’ve also done a bunch of pixel art (for backgrounds and menus), but the cars were made by Justin Cyr, while Randy Van Der Vlag  gave me a hand on some background elements and Chalotte Niedzviecki helped me create the menus.

racer_background racer_interfaces