I’m going to spend the next week in Chengdu for work. For the occasion, I made this animation paying homage to Little Ninja Brothers on NES.
![]()

I’m going to spend the next week in Chengdu for work. For the occasion, I made this animation paying homage to Little Ninja Brothers on NES.
![]()

I’m moving to a new apartment on january 2nd. I’m packing my stuff right now, so updates might be a bit sparse for the next few weeks. In the meantime, here are some test sprites I did a while ago for a pixel version of my now-defunct Galactic Police shooter.
![]()
Happy Holidays!

In addition to my fantasy breakout game project, I’ve been “secretly” working on a small action packed ninja game. The development of the game is going very well. In fact, it is pretty much feature complete. However, I still have to build a bunch of levels, create some new enemies, debug and do more polishing before releasing it. I hope to release it before Christmas. Here are some screen shots:
![]()
I should also upload a video in the upcoming weeks.

Here’s a mockup screen shot of a fantasy themed breakout game I’m currently working on.
![]()

Here’s some stuff I’ve made in 2006 for Open Season GBA, a cute platformer based on the movie of the same name. An interesting aspect of this project was that the backgrounds were based on paintings by Eyvind Earle (the amazing artist who did the backgrounds for Disney’s Sleeping Beauty).

Below: the background of the first level. The big truck is a courtesy of Stéphane Boutin, the hunter was made by Justin Cyr, and everything else is from me.
![]()
(Click on the image to see a full size version.)
I worked mostly on backgrounds, but I also did the menus and the in-game interface.

Since I’ve been working on a big design document for the last two weeks, I decided to practice my pixel art a bit. So, here’s a little ninja… It could probably be improved though. Walk/run cycles are so hard to do!
![]()
EDIT: Here’s an updated version with a new colour. I altered the timing a bit and made small changes to the feet and the scarf.
![]()

High Gears is a top-down racer I’ve worked on at Gameloft in 2003. It was also the first time I assumed the role of game designer. The game was supposed to feature realistic visuals, licensed cars, and arcade physics. Unfortunately, even though we had a working prototype, the advent of 3D on cell phones lead to cancellation of the project in favor of a 3D racer.
I’ve also done a bunch of pixel art (for backgrounds and menus), but the cars were made by Justin Cyr, while Randy Van Der Vlag gave me a hand on some background elements and Chalotte Niedzviecki helped me create the menus.