Archive for the ‘Pixel Art’ Category

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Friends ‘Til the End

April 2, 2012

The entire staff of Tribute Games (Jean-François Major, Justin Cyr and myself) attended the Montreal edition of the molyjam during the weekend. It was our first game jam and even if making a game in 48 hours was really hard, it was actually a lot of fun. Jean-François did the programming, Justin made all the sprites, and I did the backgrounds, title and some level design. Our team also had the extra support of Jean Chan who made the sound effects and the catchy chiptune track. Francis Coulombe provided the art for the gruesome game over sequence and Renaud Roi-Des Monstres Cormier lent his voice (scream) to Bobby, the main character of the game.

For the art style, we tried to go for something close to MSX games.

In “Friends ‘Til the End”, you control Bobby with the left analog stick and Choppy (the helicopter) with the right analog stick. Choppy carries a nuclear missile, so you must bring it to a scientist in order to defuse it. Choppy must always stay inside the range of the remote control, otherwise it will crash which leads to catastrophic consequences.

If you’d like to try it (it’s free!):

Download Friends ‘Til the End

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Shmup Enemies

February 26, 2012

I did these sprites a while back and I ended up never using them so I decided to post them here (click on image for larger view). I had the enemies of Thexder in mind when I made them. I liked the idea of having this red eye/dot for each one them.

Thexder – Enemies:

Check out the animated versions of these on Thexder Game Shrine.

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Ninja Senki Tile Sets

January 23, 2012

These are all the tiles I’ve used to build the backgrounds in Ninja Senki. Many GBA games I’ve worked on in the past had more than twice this amount of tiles just for one environment. Keeping the number of tiles low (more like a NES game) made the task of building level smooth and fast. I could also spend more time drawing each individual tile.

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Wizorb Debut Trailer

June 14, 2011

Here’s the first video of Wizorb. Hope you enjoy it!

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Enchanted Screenshots

April 16, 2011

Here are some new screenshots of Wizorb. By the way, Paul Robertson is collaborating on the project (^_^). Check out some awesome animations he’s making.

Please help the people of Tarot save their village!

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Lowpoly Muscle Car

September 29, 2010

Almost 3 years ago, I made this lowpoly Camaro along with a pitch for a DS version of Driver. Sadly, the project went nowhere. This is highly inspired by some awesome low poly cars made by Kenneth Fejer, but this isn’t nearly as good. It’s still unfinished (I didn’t texture the bottom part of the car) and has a bit too many tris.

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Wizorb

July 31, 2010

The fantasy breakout game project I’ve been working on now has a name and a title screen!

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Trip to Chinaland

January 22, 2010

I’m going to spend the next week in Chengdu for work. For the occasion, I made this animation paying homage to Little Ninja Brothers on NES.

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Holidays Frenzy

December 23, 2009

I’m moving to a new apartment on january 2nd. I’m packing my stuff right now, so updates might be a bit sparse for the next few weeks. In the meantime, here are some test sprites I did a while ago for a pixel version of my now-defunct Galactic Police shooter.

Happy Holidays!

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War Chronicles of a Ninja

October 27, 2009

In addition to my fantasy breakout game project, I’ve been “secretly” working on a small action packed ninja game. The development of the game is going very well. In fact, it is pretty much feature complete. However, I still have to build a bunch of levels, create some new enemies, debug and do more polishing before releasing it. I hope to release it before Christmas. Here are some screen shots:

pixeltao_ns01 pixeltao_ns02 pixeltao_ns03

I should also upload a video in the upcoming weeks.

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