Archive for the ‘News’ Category

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Holidays Frenzy

December 23, 2009

I’m moving to a new apartment on january 2nd. I’m packing my stuff right now, so updates might be a bit sparse for the next few weeks. In the meantime, here are some test sprites I did a while ago for a pixel version of my now-defunct Galactic Police shooter.

Happy Holidays!

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Ninja Senki Details

November 25, 2009

Since I didn’t describe too much what Ninja Senki is about, I decided to post a small update on the status of the project. I don’t want to say too much either because I hate when developers or gaming websites spoil everything about a game before its release. It’s fun to have some surprises left! Here it goes:

So, what’s going on?
The art of the game is all done. I might still modify some small stuff though. Most of the code is done. Right now, I’m coding the two last bosses. I still have to build all the levels  (which is the biggest part left to do) and integrate music and sounds.

For what platform is it?
PC only for now. I might port it to MAC later.

What’s the development tool used to create it?
Game Maker 7. I also used Matt Thorson’s Grandma Platforming Engine as a basis, which is super simple and works really well to build a platformer quickly.

Did you play Ninja Robot Haggleman (Retro Game Challenge) on DS?
Yes! I played it on the japanese version of Retro Game Challenge which is called Game Center CX. This is a huge inspiration for the visual style along with other classic ninja games like Ninja Jajamaru Kun on NES.

It’s too violent! Can you remove the blood?
C’mon! The explosions of little red balls are cute!

Release date?
I hoped to release it before Christmas but I’m already working more than full time at my day job, so realistically it might be in January. Miyamoto once said something like: “A delayed game is eventually good; a bad game is bad forever.”

That’s it for now!

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Scott Pilgrim

July 28, 2009

flynessToday, Ubisoft officially revealed that they’re producing the video game incarnation of Scott Pilgrim. This is actually the project that made me go back to Ubisoft. I feel very lucky to be working on this game. I can’t reveal anything about it right now, but you can read more on these websites:

http://ps3.ign.com/articles/100/1006885p1.html

http://kotaku.com/5324654/scott-pilgrim-vs-your-game-console

http://www.comicbookresources.com/?page=article&id=22261

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Summer Laziness

June 28, 2009

An overload of activities during the last three weeks combined with work and summer laziness have lead me to completely stop updating my blog. Also, since I started working at Ubisoft, I don’t have enough time to produce a constant feed of stuff to post anymore. In order to optimize my time and to have more relevant topics to write about, I will from now on update my blog biweekly instead of every week. In the meantime, here’s an old sketch of 2 automata characters created for a steampunk platform game idea stuck in the concept phase.

clockmakers_thumbs

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Back at Ubisoft

May 9, 2009

ubi_mtlIt’s been precisely 1 year and 4 months since the time I left Ubisoft. And now, I’m back…

I’m not abandoning my game projects! I will indeed have to put my shmup project on hold for a year, but it’s for a very good reason. Ubisoft acquired the rights to make a game based on a license that I really love. They offered me a job as game designer, so I took the opportunity!

I can’t reveal anything about this project right now. Ubisoft hasn’t announced it yet, so it’s top secret. However, I can assure you that it fits my experience and tastes perfectly. If we can make it to the end of the production process, this project might become the best game I will have worked on.

From now on, I’ll be working full time at Ubisoft until the end of the production of the game. However, I’ll still update my blog every week. Also, I have another small project I’m working on right now and that I haven’t talked about yet. I’ll reveal more about it soon, so stay tuned!

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Welcome!

March 24, 2009

This is the first post of my all-new blog. I will post once a week on various subjects related to my video game project or to video games in general. If I’ve got nothing new to show or say, I will at least show signs of life by posting a random sprite… If I can stick to my resolutions. (^o^)

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