And in case you didn’t notice, we now have a blog on the Tribute Games website (thanks to Jean-François Major). We’re giving away a copy of Wizorb and a Steam copy of Blocks That Matter by Swing Swing Submarine, so go take look!
For those not familiar with the game, Wizorb is a fantasy themed breakout game where you take control of Cyrus, a wizard on a quest to save the cursed kingdom of Gorudo.
Wizorb is now available for download on Xbox Live Indie Games! It’s a few hours earlier than expected, but I guess nobody would be disappointed by that ^_^. Here’s a new trailer for the occasion:
Tribute Games and Wizorb websites are now online (thank you Mat for the help!). Check them out! Also, Wizorb is scheduled to be released on September 29th (which is next Thursday) on Xbox Live Indie Games. In the meantime, here’s an awesome illustration drawn by Michael Brennan. We used it for the Wizorb website. More news about the PC version soon.
Jean-François Major, Justin Cyr and I have been working together for several years and we also developed Wizorb together during the past 6 months. So, we decided to join forces and form our own video game company. Justin is an awesome pixel artist, animator and aspiring sound designer and Jean-François is our mastermind programmer.
We chose the name Tribute Games because when we make games, we want to pay tribute to all the cool games from our childhood. We’re passionate indies aiming at making entertaining games with a focus on pixel art and classic game design (sometimes with a modern twist).
Here’s the animated version of our logo:
The cool jingle accompanying the logo was created by Geoffrey Roy.
Our first game, Wizorb is coming to Xbox Live Indie Games in the upcoming month (the PC version will follow). Wizorb is actually going through the review process before being released on XBLIG. We don’t have a precise release date yet but it’ll materialize in the next few weeks.
A quick update just to mention that I’ve added a new page titled Games in the sidebar. I’ll update this page as I get new information to share about the games I’m working on. So, check it out now and then.
This is the project I’ve been spending almost 100% of my energy on lately. I even regularily dream that I’m at work fixing stuff to make it better … Anyways, it encouraging to read this article by Bryan Vore on Game Informer:
I’m back to Chengdu. This time, I’m here for 3 months to finish a project. Work is really instense, we’re super rushed, but I really like it here in China. Plus, the weather is a lot warmer than in Montreal!
Even though I have less and less time, I’m still finding ways to continue working on Ninja Senki. I’ll keep you posted!
I’m moving to a new apartment on january 2nd. I’m packing my stuff right now, so updates might be a bit sparse for the next few weeks. In the meantime, here are some test sprites I did a while ago for a pixel version of my now-defunct Galactic Police shooter.