Archive for the ‘Game Projects’ Category

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Miner Kings

April 1, 2013

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War Photographs

January 18, 2013

Here are some new Mercenary Kings screenshots:

SShotPikemanVengeance

SShotCampMultiplayer

SShotBattleTank

By the way, we announced earlier this week on our Tribute Games Facebook page that we’ll be showing Mercenary Kings at the IGDA DemoNight in Montreal next Tuesday 22nd. Be there! But if you can’t attend, you’ll have another chance to see (and even play!) the game before its release at PAX East in March where we’ll have a booth.

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Ninja Senki Animations

December 8, 2012

boss_teleport coin door_spinning frog_idle kappa_walk oni_breath ronin_walk shuriken sprout tengu_flyhayate_walk

Here’s some animations I did for Ninja Senki. It was a lot of fun animating these tiny sprites.

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The Long Lost & Forgotten Shmup

October 31, 2012

The second post on this blog was about a WIP Unnamed Shmup. Unfortunately, I haven’t made much progress on it since I’ve been busy with other projects. So, here’s some of the stuff I did for it.

    

Click on images for original size.

Since it can be a challenge to animate rotating geometry, I made a low poly model of the ship before animating it.

And here’s an unfinished tileset for a city level.

Hope I can go back to it someday!

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Wizorb’s 1st Anniversary!

September 28, 2012

Wizorb was first released on Xbox Live Indie Games last year, and today marks its 1st anniversary! To celebrate, we decided to drop the price of Wizorb to 80 points on Xbox Live Indie Games.

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“Kickstarting” Mercenary Kings

August 14, 2012

We’re launching a Kickstarter for Mercenary Kings today! We really want to make this game the best it can be, and to achieve that we need additional support.

We hope that people will see the huge potential of this game like we do and will be willing to participate in this adventure! Our backers will get cool rewards (the most basic one being a digital copy of Mercenary Kings and a digital copy of Wizorb).

We tried to describe Mercenary Kings as thoroughly as we could on our Kickstarter page, so you can check it out here:

http://www.kickstarter.com/projects/322438897/mercenary-kings

As you might have guessed by our Kickstarter project image (shown above), Paul Robertson will be doing the animations for the game. On the art side, Jonathan “Persona” Kim, and Stéphane Boutin are also involved in the project, so you can be sure that it’s gonna feature some fancy graphics!

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Tarot Village

July 18, 2012

I’ve been wanting to post some backgrounds of Wizorb for a while, but I didn’t want to spoil any surprises. So, here’s what I did: click on the first thumbnail to display the destroyed version of Tarot village (this one is obviously spoiler free), or click on the second one to display the fully rebuilt version (spoiler alert!).

   

In related news, Wizorb is currently part of the summer sale on Steam (until July 23). It’s 40% off, so you can get it for only $1.79 USD! Also, if you haven’t had enough Wizorb and you’d like to play it on a Playstation console, the PS Minis version of the game developed by Beatshapers will be out on July 24.

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Mercenary Kings Reveal Trailer

June 12, 2012

This is the first footage of our current game project at Tribute Games, Mercenary Kings! The game is currently in an early prototype stage, so a lot might still change. The music for the trailer was provided by Patrice Bourgeault and the animations were done by Paul Robertson.

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Friends ‘Til the End

April 2, 2012

The entire staff of Tribute Games (Jean-François Major, Justin Cyr and myself) attended the Montreal edition of the molyjam during the weekend. It was our first game jam and even if making a game in 48 hours was really hard, it was actually a lot of fun. Jean-François did the programming, Justin made all the sprites, and I did the backgrounds, title and some level design. Our team also had the extra support of Jean Chan who made the sound effects and the catchy chiptune track. Francis Coulombe provided the art for the gruesome game over sequence and Renaud Roi-Des Monstres Cormier lent his voice (scream) to Bobby, the main character of the game.

For the art style, we tried to go for something close to MSX games.

In “Friends ‘Til the End”, you control Bobby with the left analog stick and Choppy (the helicopter) with the right analog stick. Choppy carries a nuclear missile, so you must bring it to a scientist in order to defuse it. Choppy must always stay inside the range of the remote control, otherwise it will crash which leads to catastrophic consequences.

If you’d like to try it (it’s free!):

Download Friends ‘Til the End

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Wizorb Smashes Onto Steam!

March 14, 2012

Wizorb is finally coming out on Steam today and it launches at 10% off (which means that you get the game for only 2.69$). The Wizorb game page should go live as we speak, so go check it out!

The Steam version of Wizorb includes 20 achievements and now supports both English and French (vous pouvez maintenant sauver Gorudo en français!).

There’s also a new trailer for those not already familiar with the game:

This release also marks the beginning of new game projects. It’s still too early to reveal anything, but you can follow Tribute Games on Twitter or on our blog to get the latest news. Or you can simply keep checking my blog from time to time ^_^.

Buy Wizorb on Steam!

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