I made this illustration of Knives for marketing purposes when I was working on Scott Pilgrim. I used a sketch drawn by Jonathan Kim as a basis for this (he made a whole bunch of concept art for Scott Pilgrim and it would have been awesome to release them with the game, but it didn’t happen…) Anyways, for some reasons the illustration was never used. I’m not entirely satisfied with it (her scarf bothers me a bit), but here it is!
Archive for the ‘Artwork’ Category

Ninja Senki “Box Art”
November 13, 2010
Lowpoly Muscle Car
September 29, 2010

Almost 3 years ago, I made this lowpoly Camaro along with a pitch for a DS version of Driver. Sadly, the project went nowhere. This is highly inspired by some awesome low poly cars made by Kenneth Fejer, but this isn’t nearly as good. It’s still unfinished (I didn’t texture the bottom part of the car) and has a bit too many tris.

Galactic Mockup
June 7, 2009Another idea I had before developing my actual shmup project was to make a character that could float using an anti-gravity suit. I also wanted to make the game entirely hand-drawn instead of doing pixel art. In the end, I couldn’t come up with anything good for the gameplay and the task of making high-definition graphics was really painful. The amount of work was too much for only one person and I also realized that what I really love to do is pixel art.
Therefore, I abandoned this idea. However, like I said in a previous post, I still plan to use the characters and the setting of this old idea for a future game project.

Galactic Police
April 25, 2009I made this illustration last year for a potential game project. The character is largely inspired by Pierrot from the animated TV series Once Upon a Time… Space.

Mega Man HD
April 11, 2009

With the new trend of HD 2d games like Odin Sphere, Street Fighter II HD Remix, Wario Land Shake It, and others, I decided to make my own 1080p version of Megaman. This sprite keeps the exact same proportions of the NES version. Look, he’s blinking!

