
High Gears
May 2, 2009
High Gears is a top-down racer I’ve worked on at Gameloft in 2003. It was also the first time I assumed the role of game designer. The game was supposed to feature realistic visuals, licensed cars, and arcade physics. Unfortunately, even though we had a working prototype, the advent of 3D on cell phones lead to cancellation of the project in favor of a 3D racer.
I’ve also done a bunch of pixel art (for backgrounds and menus), but the cars were made by Justin Cyr, while Randy Van Der Vlag gave me a hand on some background elements and Chalotte Niedzviecki helped me create the menus.


Oh man… MEMORIES~!
Sad memories…
Yes, the tragic ending of the project left a scar on my heart.
You should release the graphic set (at least publicize them)