
Unnamed Shmup
March 30, 2009![]()
I’ve been working on my first ‘indie’ game for about seven months. To give a short description, it’s a shmup with a little twist. I can’t reveal too much about the gameplay yet, but since I’m not a big fan of ‘bullet curtains‘ the game will be more oriented towards quick reflexes and split-second decisions than towards being in a trance in order to beat a level. That being said, it will be a bit more forgiving than the standard shmup.
The visual style is shaping up. The mockup shown here is therefore a good preview of what I’m aiming at, but the final version of the game might differ slightly.
More developments will come, but in small doses. I think that generally, when too much is revealed about a game before its release, it spoils the feeling of discovery when playing that game for the first time.
Nice screen!
Looks good, lovely happy art style as well.
les grafiques son bon et bien defini
information sur le joueur sont claire
tes sur une bonne lancer continu
jai hate je pouvoir faire un essais
fran6
I love it.
cant wait to see more.
Yay,
keep the good work.
Really like your Mega Man HD too.
I like the premise (decaying city?) in the mock-up. Let me know when there’s a playable, I’d love to try it out.
Bill
Thanks! All your positive comments give me more will power!
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Fatastic style!!
All you games look like Gameboy games. It would be sick to play them there.
Thanks! I guess that my background in making cell phone and GBA games has something to do with this
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