Unnamed ShmupMarch 30, 2009
I’ve been working on my first ‘indie’ game for about seven months. To give a short description, it’s a shmup with a little twist. I can’t reveal too much about the gameplay yet, but since I’m not a big fan of ‘bullet curtains‘ the game will be more oriented towards quick reflexes and split-second decisions than towards being in a trance in order to beat a level. That being said, it will be a bit more forgiving than the standard shmup.
The visual style is shaping up. The mockup shown here is therefore a good preview of what I’m aiming at, but the final version of the game might differ slightly.
More developments will come, but in small doses. I think that generally, when too much is revealed about a game before its release, it spoils the feeling of discovery when playing that game for the first time.