gamelogos:

Ninja Senki logo

The logo of the original version of Ninja Senki on PC. I’ll post the new logo I made for Ninja Senki DX soon!

gamelogos:

Ninja Senki logo

The logo of the original version of Ninja Senki on PC. I’ll post the new logo I made for Ninja Senki DX soon!

tributegames:

CLAW better hide because the Mercenary Kings are on the move RIGHT NOW on Steam PC and Mac!!

Mercenary Kings is our biggest project yet : a 1-year project eventually turning into a 1.5+ year production. Sharing it with you in it’s full, completed glory is thrill for all of us here at…

The full game is finally out! Proud of the new trailer too :)

radiomaru:

nesquotes:

Double Dragon III: The Sacred Stones (Technos, 1991)

this is the typo that inspired the twins’ “kyle and kevin” intentional error in the Scott Pilgrim video game

I tweeted this a long time ago, but someone actually listed pretty much all video game references we included in the game:
http://scottpilgrim.wikia.com/wiki/References_in_Scott_Pilgrim_vs._the_World:_The_Game
Great job!

radiomaru:

nesquotes:

Double Dragon III: The Sacred Stones (Technos, 1991)

this is the typo that inspired the twins’ “kyle and kevin” intentional error in the Scott Pilgrim video game

I tweeted this a long time ago, but someone actually listed pretty much all video game references we included in the game:

http://scottpilgrim.wikia.com/wiki/References_in_Scott_Pilgrim_vs._the_World:_The_Game

Great job!

MERCENARY KINGS : 2014!

tributegames:

As you’ve guessed it, Mercenary Kings will not be available for the 2013 calendar year. We’re extremely grateful and excited about people asking for the game on PS4
or the completed version on Steam. It was our hope to have it completed and in your hands for the holidays but the game is not in the shape it needs to be for it’s official, full release.

What’s going on?

As of this moment, the game is content-completed. Every level and bosses are done and we’re in the process of polishing it (sound FX, localization).
It’s our most ambitious game (a year-long project is now a year and a half!) and that made it not only longer to develop but also to shape it up properly.

A lot of us at Tribute Game have worked at much larger companies where we worked on tie-in games or other projects that had to come out a certain date
regardless of whether they’re ready or not.

What’s the hold-up?

The game runs, but we’re hard at work to make it run smoother! We’re committed to make sure we’re offering a SOLID multiplayer experience, both online and couch co-op.

Given the scope of the game and the level of quality we’re aiming for, fixing glitches and bugs, and fine tuning details takes more time than what we’re used to

When will the game come out?
We’re aiming for an early 2014 release date. Again, we’re very close to the finish line !

What else?
Mercenary Kings is remote play-compatible on Vita right out of the box! That’s pretty cool, right?

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Also, here’s a sneak peek at our animated intro! It’s pretty kick-ass!

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Again, we’d like to thank you for your patience. We do not take lightly the privilege of having people be excited about the game and asking us about it everyday on social media! We’re working really hard to get it in the best possible shape and in your hands early 2014.

Super Time Force Vs Mercenary Kings

tributegames:

A whole lotta new stuff is going on today at the Tribute offices! As the development of Mercenary Kings marches towards
its end, we’re ramping up the efforts to get the game in front of people and we’re getting a lot of help from the great folks at iam8bit !

Mercenary Kings: The Comic!

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Mercenary Kings is the reason why I’ve neglected my tumblr for so long. We’re almost done, and very proud of it!

Hi! I'm fan and i want to start game developing too! I am part of two different languages.. C# and html5.. I want to ask what language you use and what tools? And how you make so awesome pixel art! :) And how you get your games xbox live and PSN? Thank you!

1) Programming
I started making games in GML with 
Game Maker, which is a great tool to build 2d games fast, but nowadays I code in C# with XNA and Monogame.

2) Art
You can use pretty much any graphics software to do pixel art. I use Photoshop, but many people also use GraphicsGale, ProMotion or even Paint.

If you want to learn pixel art, you can check some tutorials. This one by Derek Yu is awesome: http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial

If you want to have specifically a 8-bit style, use a limited amount of colors for your characters (no more than 4 per character, for example).

3) Publishing
If you decide to use C# and XNA, you can submit your game to to peer review and release it on Xbox Live Indie Games. Submitting a game to PSN requires more work. You can read this article for more info: GDC 2012: Self-publishing on PSN is Easier Than You Think. Another option is to release your game on Steam via the Steam Greenlight program.

tributegames:

image

At last! As of RIGHT NOW on Steam or here, you can finally get an early access to the Mercenary Kings and join the fight against the forces
of CLAW on Mandragora Island!



I want this! Can I get it? Where can I get it? Which platform??
You are in luck! The game is available as of right…

The Mercenary Kings have been activated… Early! On July 22nd, get the game on Steam Early Access! Help the mission by giving us your intel before the official release! Enter the fray as the most skilled mercenaries on Earth! Craft your arsenal to avenge your fallen comrades and save the world from the fearsome forces of CLAW.

tributegames:

Who likes behind-the-scenes, work-in-progress stuff? Almost everyone right?
We’re gonna take a bit of a look behind the scenes of the scenes, behind our characters; Backgrounds!

Our background artist is Stéphane Boutin, who also worked with us on Scott Pilgrim Vs The World: The Game way back at Ubisoft!

You can click on the pictures to get some extra notes! There will be more background tidbits in the upcoming weeks!